LinkSprint
Race between encyclopedia articles by navigating internal hyperlinks.

Activity Manuals & Instructions
Clear, step-by-step guides for educators creating sessions and participants joining them.
Author Manual
Challenge students to race from a starting encyclopedia article to a target article using internal links.
- 1Set Start & Target Articles: Choose a starting article and a target destination topic (e.g., Photosynthesis to Solar Energy).
- 2Set Difficulty Limits: Optionally specify maximum link hops or round time limits to tune difficulty.
- 3Start Live Race: Project the live room code and leaderboard showing active student routes.
- 4Compare Routes & Insights: Review the different navigation paths and conceptual links students discovered.
Participant/User Manual
Navigate from the start article to the target destination by clicking relevant in-article hyperlinks.
- 1Enter the Race: Scan the host QR code and see your starting article and destination goal.
- 2Read & Navigate: Skim article text to find relevant hyperlinks connecting toward your target topic.
- 3Click Hyperlinks: Navigate article-to-article by clicking highlighted links without using search bars.
- 4Reach Goal Article: Land on the target article in the fewest clicks and shortest time to win.
Frequently Asked Questions
Common questions about running LinkSprint in classrooms and workshops.
- Is LinkSprint a wiki race?
Yes. LinkSprint is GamifyTL's article-link racing activity, also called a wiki race. Players navigate from a start article toward a target through internal links.
- Can I try LinkSprint before hosting?
Yes. Create a LinkSprint session from the author tools, set the start and target articles, then start the room when you are ready for participants.
- What should students discuss after a LinkSprint race?
Ask why each link seemed useful, which route was unexpected and what facts need checking. The path provides a starting point for reasoning about relationships between topics.